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I purposely used a high contrast color on the objective and Power Armor icons, this makes them a lot easier to see (ie: blue nuka map > objectives/PA will be orange). The map icons are slightly smaller than the Vanilla game ones (credits to Feyawen), but not too small – it should please most users. I was originally calling this color “Orange Bakuretsu”, but probably nobody would understand the reference, so I gave up – sorry for wasting your time writing this. New vegas reminds me of explosions, explosions remind me of KonoSuba. Orange Mojave (aka Fallout 3/New Vegas yellow amber) Why Green Mutant you ask? well I don’t know, it was that or Green Hulk.ĭamn it, now that I think about it, Green Hulk really would be a more flashy name. The new green implemented as the default color for Fallout 4, is vivid, full of life, and brilliant. The old faded green from previous games, it’s kind of charming, don’t you think? Green Ghoul (aka Fallout 3/New Vegas green) This is my favorite by the way, if that matters.
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I wonder how it tastes? I am not curious enough to buy one however. The RGB colors below can be used in your Fallout4Prefs.ini, if you want your game HUD in these colors – you’re welcome!īlue Nuka Cola (aka Fallout 3/New Vegas blue)īlue… like you know, the Nuka Cola Quantum™. Ps: no assets has been reutilized from original mod. So, take my mod as a “updated version”: it’s does the same thing, it’s compatible with VIS-G and Horizon, in 4 different colors schemes. There is a mod called “Gold Kit Color for Pipboy” that adds a interface with golden details (quite nice!) but unfortunately the author has never added compatibility for mods like VIS-G or Horizon.
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If you ever deactivated the Pip-Boy visual effects (bPipboyDisableFX=1), you may have noticed this makes the texts much easier to read, but on the downside everything on pip-boy interface becomes black & white – lifeless and lame. Bring back some colors to the screen of your Pip-Boy!
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