Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus.
Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus.
Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus.
Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus.
Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus.
Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus.
The difficulty level increases are listed below, with the gold find stats bolded. Characters with high gold find levels who play higher levels of Torment routinely find 50,000k stacks, and can pick up millions of gold per game. On Master he'd get 600%, on Torment 4 he'd get 800% x 3 = 2400% gold find, and that same character on Torment 6 would pull an amazing 4800% gold find. The multiplied value increases much more with higher levels of Torment, and players with good Gold Find soon found their gold income increasing dramatically.Ī character with 200% Gold Find playing on Normal gets 200% gold find. Thus a character with 100% Gold Find playing on Torment 1 (+300% Gold/EXP) would have had 400% Gold Find in Patch 2.0.4, vs. Patch 2.0.5 ushered in the real age of Gold Find, as Blizzard changed that property to make it multiplied by (rather than merely added to) the difficulty level gold find increase. It became more sought in D3v2 and Reaper of Souls once the Auction House was gone and players had to find all their own gold, and thanks to gem upgrading and enchanting working as real gold sinks. Gold Find (or GF) was a fairly unimportant property in Diablo 3 vanilla.
See the Gold Find article for more details.
4.17.5 Maximum Gold/Magic Find with Follower.
4.15 Set Bonuses Granting Magic Find and Gold Find.